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now tiled windows can be resized/moved, their floating state will be toggled implicitely

config
Anselm R. Garbe 17 years ago
parent
commit
d1ce3eac33
2 changed files with 12 additions and 8 deletions
  1. +2
    -2
      dwm.1
  2. +10
    -6
      dwm.c

+ 2
- 2
dwm.1 View File

@ -117,13 +117,13 @@ Quit dwm.
.SS Mouse commands
.TP
.B Mod1\-Button1
Move current window while dragging (floating layout only).
Move current window while dragging. Tiled windows will be toggled to the floating state.
.TP
.B Mod1\-Button2
Zooms/cycles current window to/from master area (tiled layout only).
.TP
.B Mod1\-Button3
Resize current window while dragging (floating layout only).
Resize current window while dragging. Tiled windows will be toggled to the floating state.
.SH CUSTOMIZATION
dwm is customized by creating a custom config.h and (re)compiling the source
code. This keeps it fast, secure and simple.


+ 10
- 6
dwm.c View File

@ -335,16 +335,20 @@ buttonpress(XEvent *e) {
focus(c);
if(CLEANMASK(ev->state) != MODKEY)
return;
if(ev->button == Button1 && (isarrange(floating) || c->isfloating)) {
restack();
if(ev->button == Button1) {
if(!isarrange(floating) && !c->isfloating)
togglefloating(NULL);
else
restack();
movemouse(c);
}
else if(ev->button == Button2)
zoom(NULL);
else if(ev->button == Button3
&& (isarrange(floating) || c->isfloating) && !c->isfixed)
{
restack();
else if(ev->button == Button3 && !c->isfixed) {
if(!isarrange(floating) && !c->isfloating)
togglefloating(NULL);
else
restack();
resizemouse(c);
}
}


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