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@ -158,8 +158,7 @@ enum escape_state { |
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enum window_state { |
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enum window_state { |
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WIN_VISIBLE = 1, |
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WIN_VISIBLE = 1, |
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WIN_REDRAW = 2, |
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WIN_FOCUSED = 4 |
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WIN_FOCUSED = 2 |
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}; |
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}; |
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enum selection_type { |
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enum selection_type { |
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@ -3739,12 +3738,6 @@ drawregion(int x1, int y1, int x2, int y2) { |
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void |
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void |
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expose(XEvent *ev) { |
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expose(XEvent *ev) { |
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XExposeEvent *e = &ev->xexpose; |
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if(xw.state & WIN_REDRAW) { |
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if(!e->count) |
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xw.state &= ~WIN_REDRAW; |
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} |
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redraw(); |
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redraw(); |
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} |
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} |
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@ -3752,12 +3745,7 @@ void |
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visibility(XEvent *ev) { |
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visibility(XEvent *ev) { |
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XVisibilityEvent *e = &ev->xvisibility; |
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XVisibilityEvent *e = &ev->xvisibility; |
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if(e->state == VisibilityFullyObscured) { |
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xw.state &= ~WIN_VISIBLE; |
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} else if(!(xw.state & WIN_VISIBLE)) { |
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/* need a full redraw for next Expose, not just a buf copy */ |
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xw.state |= WIN_VISIBLE | WIN_REDRAW; |
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} |
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MODBIT(xw.state, e->state != VisibilityFullyObscured, WIN_VISIBLE); |
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} |
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} |
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void |
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void |
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