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Remove difference between fast and slow blinking

One blinking mode is good enough, and two is too much. The best aproach
is emulate the fast blinking with the slow blinking, that it is more
used.
It is removed the flag ATTR_FASTBLINK because it has not a different
meaning of ATTR_BLINK, so it is not needed.

Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com>
master
Roberto E. Vargas Caballero 10 years ago
parent
commit
769d481807
1 changed files with 9 additions and 12 deletions
  1. +9
    -12
      st.c

+ 9
- 12
st.c View File

@ -95,13 +95,12 @@ enum glyph_attribute {
ATTR_ITALIC = 4, ATTR_ITALIC = 4,
ATTR_UNDERLINE = 8, ATTR_UNDERLINE = 8,
ATTR_BLINK = 16, ATTR_BLINK = 16,
ATTR_FASTBLINK = 32,
ATTR_REVERSE = 64,
ATTR_INVISIBLE = 128,
ATTR_STRUCK = 256,
ATTR_WRAP = 512,
ATTR_WIDE = 1024,
ATTR_WDUMMY = 2048,
ATTR_REVERSE = 32,
ATTR_INVISIBLE = 64,
ATTR_STRUCK = 128,
ATTR_WRAP = 256,
ATTR_WIDE = 512,
ATTR_WDUMMY = 1024,
}; };
enum cursor_movement { enum cursor_movement {
@ -1684,7 +1683,6 @@ tsetattr(int *attr, int l) {
ATTR_ITALIC | ATTR_ITALIC |
ATTR_UNDERLINE | ATTR_UNDERLINE |
ATTR_BLINK | ATTR_BLINK |
ATTR_FASTBLINK |
ATTR_REVERSE | ATTR_REVERSE |
ATTR_INVISIBLE | ATTR_INVISIBLE |
ATTR_STRUCK ); ATTR_STRUCK );
@ -1704,10 +1702,9 @@ tsetattr(int *attr, int l) {
term.c.attr.mode |= ATTR_UNDERLINE; term.c.attr.mode |= ATTR_UNDERLINE;
break; break;
case 5: /* slow blink */ case 5: /* slow blink */
term.c.attr.mode |= ATTR_BLINK;
break;
/* FALLTHROUGH */
case 6: /* rapid blink */ case 6: /* rapid blink */
term.c.attr.mode |= ATTR_FASTBLINK;
term.c.attr.mode |= ATTR_BLINK;
break; break;
case 7: case 7:
term.c.attr.mode |= ATTR_REVERSE; term.c.attr.mode |= ATTR_REVERSE;
@ -1728,7 +1725,7 @@ tsetattr(int *attr, int l) {
term.c.attr.mode &= ~ATTR_UNDERLINE; term.c.attr.mode &= ~ATTR_UNDERLINE;
break; break;
case 25: case 25:
term.c.attr.mode &= ~(ATTR_BLINK | ATTR_FASTBLINK);
term.c.attr.mode &= ~ATTR_BLINK;
break; break;
case 27: case 27:
term.c.attr.mode &= ~ATTR_REVERSE; term.c.attr.mode &= ~ATTR_REVERSE;


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