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Don't restrict snap in mousemove

This also fixes a bug where client windows only switch to floating mode when the
mouse is dragged in one specific direction.
main
Markus Teich 7 years ago
committed by Anselm R Garbe
parent
commit
5b238c8dab
1 changed files with 11 additions and 14 deletions
  1. +11
    -14
      dwm.c

+ 11
- 14
dwm.c View File

@ -1170,20 +1170,17 @@ movemouse(const Arg *arg)
nx = ocx + (ev.xmotion.x - x); nx = ocx + (ev.xmotion.x - x);
ny = ocy + (ev.xmotion.y - y); ny = ocy + (ev.xmotion.y - y);
if (nx >= selmon->wx && nx <= selmon->wx + selmon->ww
&& ny >= selmon->wy && ny <= selmon->wy + selmon->wh) {
if (abs(selmon->wx - nx) < snap)
nx = selmon->wx;
else if (abs((selmon->wx + selmon->ww) - (nx + WIDTH(c))) < snap)
nx = selmon->wx + selmon->ww - WIDTH(c);
if (abs(selmon->wy - ny) < snap)
ny = selmon->wy;
else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap)
ny = selmon->wy + selmon->wh - HEIGHT(c);
if (!c->isfloating && selmon->lt[selmon->sellt]->arrange
&& (abs(nx - c->x) > snap || abs(ny - c->y) > snap))
togglefloating(NULL);
}
if (abs(selmon->wx - nx) < snap)
nx = selmon->wx;
else if (abs((selmon->wx + selmon->ww) - (nx + WIDTH(c))) < snap)
nx = selmon->wx + selmon->ww - WIDTH(c);
if (abs(selmon->wy - ny) < snap)
ny = selmon->wy;
else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap)
ny = selmon->wy + selmon->wh - HEIGHT(c);
if (!c->isfloating && selmon->lt[selmon->sellt]->arrange
&& (abs(nx - c->x) > snap || abs(ny - c->y) > snap))
togglefloating(NULL);
if (!selmon->lt[selmon->sellt]->arrange || c->isfloating) if (!selmon->lt[selmon->sellt]->arrange || c->isfloating)
resize(c, nx, ny, c->w, c->h, 1); resize(c, nx, ny, c->w, c->h, 1);
break; break;


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