Browse Source

it's all nsz's hard investigation effort, hail nsz! ;)

main
Anselm R Garbe 15 years ago
parent
commit
6877a00033
2 changed files with 5 additions and 5 deletions
  1. +1
    -1
      config.mk
  2. +4
    -4
      dwm.c

+ 1
- 1
config.mk View File

@ -1,5 +1,5 @@
# dwm version # dwm version
VERSION = 5.6
VERSION = 5.7
# Customize below to fit your system # Customize below to fit your system


+ 4
- 4
dwm.c View File

@ -350,9 +350,9 @@ applysizehints(Client *c, int *x, int *y, int *w, int *h, Bool interact) {
/* adjust for aspect limits */ /* adjust for aspect limits */
if(c->mina > 0 && c->maxa > 0) { if(c->mina > 0 && c->maxa > 0) {
if(c->maxa < (float)*w / *h) if(c->maxa < (float)*w / *h)
*w = *h * c->maxa;
*w = *h * c->maxa + 0.5; /* -Os double upcast workaround */
else if(c->mina < (float)*h / *w) else if(c->mina < (float)*h / *w)
*h = *w * c->mina;
*h = *w * c->mina + 0.5; /* -Os double upcast workaround */
} }
if(baseismin) { /* increment calculation requires this */ if(baseismin) { /* increment calculation requires this */
*w -= c->basew; *w -= c->basew;
@ -1807,8 +1807,8 @@ updatesizehints(Client *c) {
else else
c->minw = c->minh = 0; c->minw = c->minh = 0;
if(size.flags & PAspect) { if(size.flags & PAspect) {
c->mina = (float)size.min_aspect.y / (float)size.min_aspect.x;
c->maxa = (float)size.max_aspect.x / (float)size.max_aspect.y;
c->mina = (float)size.min_aspect.y / size.min_aspect.x;
c->maxa = (float)size.max_aspect.x / size.max_aspect.y;
} }
else else
c->maxa = c->mina = 0.0; c->maxa = c->mina = 0.0;


Loading…
Cancel
Save