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@ -39,31 +39,28 @@ tile(void) { |
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nx = wax; |
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ny = way; |
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for(i = 0, c = clients; c; c = c->next) |
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if(isvisible(c)) { |
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if(c->isfloating) |
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continue; |
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c->ismax = False; |
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if(i == 0) { /* master */ |
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nw = mw - 2 * c->border; |
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nh = wah - 2 * c->border; |
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} |
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else { /* tile window */ |
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if(i == 1) { |
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ny = way; |
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nx += mw; |
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} |
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nw = waw - mw - 2 * c->border; |
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if(i + 1 == n) /* remainder */ |
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nh = (way + wah) - ny - 2 * c->border; |
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else |
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nh = th - 2 * c->border; |
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for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next)) { |
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c->ismax = False; |
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if(i == 0) { /* master */ |
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nw = mw - 2 * c->border; |
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nh = wah - 2 * c->border; |
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} |
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else { /* tile window */ |
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if(i == 1) { |
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ny = way; |
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nx += mw; |
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} |
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resize(c, nx, ny, nw, nh, False); |
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if(n > 1 && th != wah) |
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ny += nh + 2 * c->border; |
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i++; |
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nw = waw - mw - 2 * c->border; |
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if(i + 1 == n) /* remainder */ |
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nh = (way + wah) - ny - 2 * c->border; |
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else |
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nh = th - 2 * c->border; |
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} |
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resize(c, nx, ny, nw, nh, False); |
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if(n > 1 && th != wah) |
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ny += nh + 2 * c->border; |
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i++; |
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} |
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} |
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void |
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