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prepared 4.4.1 bugfix and minor feature enhancement release

main
Anselm R. Garbe 17 years ago
parent
commit
a92cf496c1
5 changed files with 5 additions and 5 deletions
  1. +1
    -0
      client.c
  2. +1
    -1
      config.mk
  3. +1
    -1
      dwm.1
  4. +1
    -1
      screen.c
  5. +1
    -2
      tile.c

+ 1
- 0
client.c View File

@ -229,6 +229,7 @@ manage(Window w, XWindowAttributes *wa) {
XMoveResizeWindow(dpy, c->win, c->x, c->y, c->w, c->h); /* some windows require this */ XMoveResizeWindow(dpy, c->win, c->x, c->y, c->w, c->h); /* some windows require this */
ban(c); ban(c);
XMapWindow(dpy, c->win); XMapWindow(dpy, c->win);
setclientstate(c, NormalState);
arrange(); arrange();
} }


+ 1
- 1
config.mk View File

@ -1,5 +1,5 @@
# dwm version # dwm version
VERSION = 4.4
VERSION = 4.4.1
# Customize below to fit your system # Customize below to fit your system


+ 1
- 1
dwm.1 View File

@ -97,7 +97,7 @@ Close focused window.
Toggle between tiled and floating layout (affects all windows). Toggle between tiled and floating layout (affects all windows).
.TP .TP
.B Mod1\-Shift\-space .B Mod1\-Shift\-space
Toggle focused window between tiled and floating state (tiled layout only).
Toggle focused window between tiled and floating state.
.TP .TP
.B Mod1\-[1..n] .B Mod1\-[1..n]
View all windows with View all windows with


+ 1
- 1
screen.c View File

@ -284,7 +284,7 @@ togglebar(const char *arg) {
void void
togglefloating(const char *arg) { togglefloating(const char *arg) {
if(!sel || isfloating())
if(!sel)
return; return;
sel->isfloating = !sel->isfloating; sel->isfloating = !sel->isfloating;
if(sel->isfloating) if(sel->isfloating)


+ 1
- 2
tile.c View File

@ -46,7 +46,7 @@ tile(void) {
nx = wax; nx = wax;
ny = way; ny = way;
for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next)) {
for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next), i++) {
c->ismax = False; c->ismax = False;
if(i == 0) { /* master */ if(i == 0) { /* master */
nw = mw - 2 * c->border; nw = mw - 2 * c->border;
@ -66,7 +66,6 @@ tile(void) {
resize(c, nx, ny, nw, nh, False); resize(c, nx, ny, nw, nh, False);
if(n > 1 && th != wah) if(n > 1 && th != wah)
ny += nh + 2 * c->border; ny += nh + 2 * c->border;
i++;
} }
} }


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