| 
						
						
							
								
							
						
						
					 | 
				
				 | 
				
					@ -350,9 +350,9 @@ applysizehints(Client *c, int *x, int *y, int *w, int *h, Bool interact) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
							/* adjust for aspect limits */ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
							if(c->mina > 0 && c->maxa > 0) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
								if(c->maxa < (float)*w / *h) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
									*w = *h * c->maxa; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
									*w = *h * c->maxa + 0.5; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
								else if(c->mina < (float)*h / *w) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
									*h = *w * c->mina; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
									*h = *w * c->mina + 0.5; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
							} | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
							if(baseismin) { /* increment calculation requires this */ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
								*w -= c->basew; | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
				
				 | 
				
					@ -1807,8 +1807,8 @@ updatesizehints(Client *c) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
						else | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
							c->minw = c->minh = 0; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
						if(size.flags & PAspect) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
							c->mina = (float)size.min_aspect.y / (float)size.min_aspect.x; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
							c->maxa = (float)size.max_aspect.x / (float)size.max_aspect.y; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
							c->mina = (float)size.min_aspect.y / size.min_aspect.x; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
							c->maxa = (float)size.max_aspect.x / size.max_aspect.y; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
						} | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
						else | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				
							c->maxa = c->mina = 0.0; | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
				
				 | 
				
					
  |