/* © 2006-2007 Anselm R. Garbe <garbeam at gmail dot com>
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* © 2006-2007 Sander van Dijk <a dot h dot vandijk at gmail dot com>
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* See LICENSE file for license details. */
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#include "dwm.h"
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#include <stdlib.h>
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unsigned int blw = 0;
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Layout *lt = NULL;
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/* static */
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static unsigned int nlayouts = 0;
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static unsigned int masterw = MASTERWIDTH;
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static unsigned int nmaster = NMASTER;
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static void
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ban(Client *c) {
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if (c->isbanned)
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return;
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XMoveWindow(dpy, c->win, c->x + 2 * sw, c->y);
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c->isbanned = True;
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}
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static void
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unban(Client *c) {
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if (!c->isbanned)
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return;
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XMoveWindow(dpy, c->win, c->x, c->y);
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c->isbanned = False;
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}
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static void
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tile(void) {
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unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th;
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Client *c;
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for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
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n++;
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/* window geoms */
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mh = (n > nmaster) ? wah / nmaster : wah / (n > 0 ? n : 1);
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mw = (n > nmaster) ? (waw * masterw) / 1000 : waw;
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th = (n > nmaster) ? wah / (n - nmaster) : 0;
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tw = waw - mw;
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for(i = 0, c = clients; c; c = c->next)
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if(isvisible(c)) {
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unban(c);
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if(c->isfloating)
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continue;
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c->ismax = False;
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nx = wax;
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ny = way;
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if(i < nmaster) {
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ny += i * mh;
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nw = mw - 2 * c->border;
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nh = mh;
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if(i + 1 == (n < nmaster ? n : nmaster)) /* remainder */
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nh = wah - mh * i;
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nh -= 2 * c->border;
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}
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else { /* tile window */
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nx += mw;
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nw = tw - 2 * c->border;
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if(th > 2 * c->border) {
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ny += (i - nmaster) * th;
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nh = th;
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if(i + 1 == n) /* remainder */
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nh = wah - th * (i - nmaster);
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nh -= 2 * c->border;
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}
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else /* fallback if th <= 2 * c->border */
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nh = wah - 2 * c->border;
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}
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resize(c, nx, ny, nw, nh, False);
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i++;
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}
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else
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ban(c);
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focus(NULL);
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restack();
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}
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LAYOUTS
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/* extern */
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void
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floating(void) {
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Client *c;
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for(c = clients; c; c = c->next)
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if(isvisible(c)) {
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if(c->isbanned)
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XMoveWindow(dpy, c->win, c->x, c->y);
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c->isbanned = False;
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resize(c, c->x, c->y, c->w, c->h, True);
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}
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else
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ban(c);
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focus(NULL);
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restack();
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}
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void
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focusclient(const char *arg) {
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Client *c;
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if(!sel || !arg)
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return;
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if(atoi(arg) < 0) {
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for(c = sel->prev; c && !isvisible(c); c = c->prev);
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if(!c) {
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for(c = clients; c && c->next; c = c->next);
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for(; c && !isvisible(c); c = c->prev);
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}
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}
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else {
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for(c = sel->next; c && !isvisible(c); c = c->next);
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if(!c)
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for(c = clients; c && !isvisible(c); c = c->next);
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}
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if(c) {
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focus(c);
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restack();
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}
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}
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void
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incmasterw(const char *arg) {
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int i;
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if(lt->arrange != tile)
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return;
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if(!arg)
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masterw = MASTERWIDTH;
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else {
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i = atoi(arg);
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if(waw * (masterw + i) / 1000 >= waw - 2 * BORDERPX
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|| waw * (masterw + i) / 1000 <= 2 * BORDERPX)
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return;
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masterw += i;
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}
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lt->arrange();
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}
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void
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incnmaster(const char *arg) {
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int i;
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if(!arg)
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nmaster = NMASTER;
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else {
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i = atoi(arg);
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if((lt->arrange != tile) || (nmaster + i < 1)
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|| (wah / (nmaster + i) <= 2 * BORDERPX))
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return;
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nmaster += i;
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}
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if(sel)
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lt->arrange();
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else
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drawstatus();
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}
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void
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initlayouts(void) {
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unsigned int i, w;
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lt = &layout[0];
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nlayouts = sizeof layout / sizeof layout[0];
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for(blw = i = 0; i < nlayouts; i++) {
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w = textw(layout[i].symbol);
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if(w > blw)
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blw = w;
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}
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}
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Client *
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nexttiled(Client *c) {
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for(; c && (c->isfloating || !isvisible(c)); c = c->next);
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return c;
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}
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void
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restack(void) {
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Client *c;
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XEvent ev;
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drawstatus();
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if(!sel)
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return;
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if(sel->isfloating || lt->arrange == floating)
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XRaiseWindow(dpy, sel->win);
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if(lt->arrange != floating) {
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if(!sel->isfloating)
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XLowerWindow(dpy, sel->win);
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for(c = nexttiled(clients); c; c = nexttiled(c->next)) {
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if(c == sel)
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continue;
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XLowerWindow(dpy, c->win);
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}
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}
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XSync(dpy, False);
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while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));
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}
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void
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setlayout(const char *arg) {
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int i;
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if(!arg) {
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lt++;
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if(lt == layout + nlayouts)
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lt = layout;
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}
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else {
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i = atoi(arg);
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if(i < 0 || i >= nlayouts)
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return;
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lt = &layout[i];
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}
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if(sel)
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lt->arrange();
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else
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drawstatus();
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}
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void
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togglebar(const char *arg) {
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if(bpos == BarOff)
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bpos = (BARPOS == BarOff) ? BarTop : BARPOS;
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else
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bpos = BarOff;
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updatebarpos();
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lt->arrange();
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}
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void
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togglemax(const char *arg) {
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XEvent ev;
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if(!sel || (lt->arrange != floating && !sel->isfloating) || sel->isfixed)
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return;
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if((sel->ismax = !sel->ismax)) {
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sel->rx = sel->x;
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sel->ry = sel->y;
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sel->rw = sel->w;
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sel->rh = sel->h;
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resize(sel, wax, way, waw - 2 * BORDERPX, wah - 2 * BORDERPX, True);
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}
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else
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resize(sel, sel->rx, sel->ry, sel->rw, sel->rh, True);
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drawstatus();
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while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));
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}
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void
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zoom(const char *arg) {
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Client *c;
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if(!sel || lt->arrange == floating || sel->isfloating)
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return;
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if((c = sel) == nexttiled(clients))
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if(!(c = nexttiled(c->next)))
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return;
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detach(c);
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attach(c);
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focus(c);
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lt->arrange();
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}
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